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Mrribtex

3D Game Level Design Specialists

Craft Interactive Worlds That Players Remember

Learn professional 3D level design through hands-on projects and industry-tested methodologies. Build environments that tell stories and create memorable gaming experiences.

How We Build Level Design Expertise

1

Foundation & Theory

Start with spatial design principles and player psychology. We cover how players navigate 3D spaces, lighting theory, and the fundamentals of visual storytelling through environment design.

2

Tools & Software Mastery

Get comfortable with industry-standard software including Blender, Unity, and specialized level editors. Learn efficient workflows that professional studios actually use in production environments.

3

Hands-On Project Work

Build actual game levels from concept to completion. Each project focuses on different genres and challenges - from puzzle platformers to open-world exploration areas.

Comprehensive Level Design Curriculum

Our 18-month program combines technical skills with creative problem-solving. You'll work on real projects while learning from instructors who've shipped games at major studios.

  • Environmental storytelling and narrative design
  • Optimizing performance for different platforms
  • Advanced lighting and atmosphere creation
  • Player flow and pacing techniques
  • Portfolio development with industry feedback
  • Collaborative design processes and team workflows

Classes begin in September 2025, with flexible evening schedules for working professionals. Our Brisbane location offers state-of-the-art facilities and direct connections to local game development studios.

Learning Outcomes That Matter

89%
Portfolio Quality Rating
24
Average Projects Completed
156
Alumni Working in Games
92%
Recommend Our Program

These numbers reflect feedback from our 2024 graduates, based on portfolio assessments and post-graduation surveys conducted six months after program completion.

Student Experiences

The program completely changed how I think about game spaces. Instead of just placing objects, I learned to guide players through visual cues and environmental storytelling. My final project was a haunted mansion level that actually made people feel uneasy through lighting and architecture alone.

Portrait of Kai Morrison
Kai Morrison
Junior Level Designer, Indie Studio

What I appreciated most was the focus on player psychology. We studied how people actually move through 3D spaces and what draws their attention. The technical skills are important, but understanding human behavior is what makes levels truly engaging. Now I design with purpose rather than just aesthetics.

Portrait of Zara Chen
Zara Chen
Environment Artist, Mobile Games

Ready to Design Memorable Game Worlds?

Applications for our September 2025 program open in March. Get detailed curriculum information and speak with our academic advisors about your goals in game development.